I almost missed this! I was working on the game today and just realized I could do a much better job on the brightness and contrast of the game, so I did a quick test and I find that it looks a lot better. In this picture you can see what it looks now after the brightness and contrast fix, and how it looked better.
Friday, March 16, 2012
Sunday, March 11, 2012
Another Zombie Hunter Kimbley screenshot
Most of the work done during the weekend has been on coding, so there's not much to tell or show. However, I rendered a few objects to start filling some empty rooms, so here's a quickly taken screenshot of a hallway with some objects. The hallway is still missing a lot more detail though, but little by little it's starting to feel more complete. On another note, once I have a few more things done, I'll be releasing the first trailer of the game. Probably in a week or so.
Saturday, March 10, 2012
A look at our map creator
While developing Zombie Hunter Kimbley and other action RPGs, we don't actually have to code every little thing. After I created the engine for the game(s), I also created a map creator. For those who have used RPG Maker, it works kind of like that. The map creator allows us to quickly create maps, objects, NPCs and place them where we want. We even have an event system that allows us to easily create events to develop the story of the game. In the end, there's almost no coding to do besides tweaks here and there. Of course, programming the engine and map creator took a long time in itself, but it was worth it.
First Zombie Hunter Kimbley screenshot
With developement of Zombie Hunter Kimbley advancing, we're finally at a point where we can show some of our work. Therefore, I am posting the first ever screenshot of the game. Nothing too special. Just a shot of Robert Kimbley fighting zombies that all look the same. We only have one zombie made right now, but in the finished product there will be more variety with the zombies!
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