Saturday, March 10, 2012

A look at our map creator



While developing Zombie Hunter Kimbley and other action RPGs, we don't actually have to code every little thing. After I created the engine for the game(s), I also created a map creator. For those who have used RPG Maker, it works kind of like that. The map creator allows us to quickly create maps, objects, NPCs and place them where we want. We even have an event system that allows us to easily create events to develop the story of the game. In the end, there's almost no coding to do besides tweaks here and there. Of course, programming the engine and map creator took a long time in itself, but it was worth it.

No comments:

Post a Comment